In the Cracks - The Shadows of 2072
Rook Takes Knight
Name: Rook Takes Knight
|4||3 (4)||3 (6)||3 (4)||4||4||4||4||5||1.1||10 + 2D6|
Limits: Physical 5 (6), Mental 6, Social 5
Active Skills: Armorer 1, Automatics 1, Etiquette 2, Leadership 1, Longarms (Sniper Rifles) 6 (7), Negotiation (Bargaining) 3, Perception (Visual) 3, Pilot Ground Craft 2, Pistol (Semi-Automatics) 3, Sneaking (Urban) 3, Throwing Weapons 1, Unarmed Combat 2
Knowledge Skills: Combat Tactics 6, Engineering 1, Firearms 3, Gaming 1, Military 3
Language Skills: English N, Japanese 2
Qualities: Allergy (Common, Mild), < Classified >
Augmentations: Bone Lacing (Plastic), Left and Right Cyberarms (Obvious), Cybereyes, Muscle Augmentation, Muscle Toner, Reaction Enhancer, Reflex Recorder (Longarms), Wired Reflexes
Gear: Biomonitor, Lined Coat, Medkit, Transys Avalon Commlink, Respirator
Weapons: Ares Predator V, Cavalier Arms Crockett EBR, Shock Gloves
Notes: This is the Fifth Edition version of Rook Takes Knight.
Rook Takes Knight’s appearance on the shadow scene has gone generally unnoticed to date. He has kept his involvement with recent shadowruns quiet, but rumors are spreading about a talented tactical planner for hire working behind the scenes. His precision behind the scope has garnered limited fame as well. Rook is currently an independent, recruited by fixers and teams as their needs arise. None of them have been disappointed.